Meet the Acts
Seven live circus acts — each driven by your typing, mouse movement, and clicks.
Tightrope Walker
A daring flea wobbles across the high wire, jolted by every keystroke.
The Tightrope Walker wobbles across a thin wire strung high above the circus floor. Every keystroke sends a jolt through the rope, and the flea must fight to keep balance. When energy builds, the walker picks up speed, arms pinwheeling, body swaying with real spring physics. Click the mouse and the whole rope jolts — too much and the performer tumbles, only to climb right back up.
Trapeze Artist
Pendulum physics power death-defying leaps between swinging bars.
The Trapeze Artist swings on a pendulum with true harmonic motion — the arc grows wider as you type faster. At peak energy the flea leaps from one bar to the next, somersaulting through the air. Miss the catch and the audience gasps; nail it and confetti explodes. The timing of each jump is tied to your click rhythm.
Cannon Show
Every mouse click loads and fires the cannon. BANG!
The Human Cannonball is the crowd favourite. A click loads the cannon, a second click fires it. The flea launches in a perfect parabolic arc, trailing sparks and smoke, and lands with a shockwave that rattles every other act on stage. Fire rate increases with energy — at full power the cannon becomes a rapid-fire spectacle.
Strongflea
Each keystroke pumps the barbell higher. How high can you go?
The Strongman pumps a barbell that gets heavier with every keystroke. Each press of a key drives the barbell higher, and the flea’s arms flex and strain under the weight. At peak energy the barbell starts to glow, and the strongman performs overhead presses that shake the ground. Let energy drop and the barbell slowly lowers.
Unicycle Rider
Speed and lean respond to your mouse energy in real time.
The Unicyclist rolls along the ground on a single wheel, leaning into turns driven by mouse movement. Speed scales directly with energy — low energy means a gentle wobble; high energy sends the unicyclist careening across the stage. The wheel spins with full rotational physics, complete with lean and tilt.
Juggling Flea
Three balls arc through the air in a mesmerizing cascade powered by your activity.
The Juggler keeps a growing number of balls in the air. At low energy, just two or three balls trace lazy arcs. As your input builds, the count rises — four, five, six — and the arcs tighten. At peak energy, the juggler throws behind-the-back catches and adds flaming torches to the mix. Drop in energy and the balls come crashing down one by one.
Fire Breather
A stream of flame erupts with every click—the more energy, the longer the blast.
The Fire Breather erupts in a plume of animated flame that scales with energy. A small flicker at idle; a roaring blaze when you’re typing fast. The flame uses particle physics with heat shimmer and colour gradients from deep red to bright yellow. Clicks trigger an extra burst that lights up the whole stage.