All notes

Builder's Notes

Keeping a Spatial Circus Small

Putting a circus in a room creates an obvious temptation: make it huge. The better answer for Fleawinder: Living Circus was the opposite. The spatial stage works when it feels like a tiny performance has quietly arrived on a table, a shelf, or a clear patch of floor - something you approach rather than something that takes over the room.

The practical work was all about making that feeling dependable. The stage has to find surfaces, place the acts with enough room to read, respect the difference between devices, and fall back gracefully when a room cannot offer every kind of depth information. The technology is only useful if the performer still feels like the same performer.

That became the visual test: Nova should still read as Nova on a small wire, and Bugg should still be Bugg when the ramp is a few inches long. The goal is continuity of character and gesture, not a technical demo with circus wallpaper.

Spatial play is one more way to be near the troupe. It is not a separate game, a new economy, or a reason to make the player perform for the app. The circus stays flea-sized on purpose.